/*
 * Copyright (C) 2021-2024, 5DPLAY Game Studio
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

package net.play5d.game.bvn.utils {
import flash.display.DisplayObject;
import flash.display.DisplayObjectContainer;
import flash.geom.Point;

public class GameUtils {
    include '../../../../../../include/_INCLUDE_.as';

    public static function isInTop(
            child:DisplayObject, container:DisplayObjectContainer = null, globalPoint:Point = null):Boolean {
        if (!container) {
            container = child.stage;
        }
        if (!globalPoint) {
            globalPoint = new Point(1, 1);
            try {
                globalPoint.x = container.stage.stageWidth / 2;
                globalPoint.y = container.stage.stageHeight / 2;
            }
            catch (e:Error) {
            }
        }
        var arr:Array = container.getObjectsUnderPoint(globalPoint);
        if (arr && arr.length > 0) {
            var top:DisplayObject = arr.pop();
            if (child is DisplayObjectContainer) {
                var dc:DisplayObjectContainer = child as DisplayObjectContainer;
                return dc.contains(top);
            }
            else {
                return top == child;
            }
        }
        return false;
    }


}
}
